In an alternative world, where ‘Don’t look up’ is not just a movie but reality, action of our newest animation for Debris takes place.
Debris is a play-to-earn AR mobile game developed on blockchain where a player moves around the city in search of Debris crystals. These could be picked up and later used in battle over the most iconic and important locations in the city.
The Earth is threatened by an enormous comet – Lilith heading right towards us. Thankfully, it explodes in the atmosphere but its shards land on the surface of the globe. Society quickly realizes that these pieces hold energy that brings great power to the ones in control of it.
Debris is a play-to-earn AR mobile game developed on blockchain where a player moves around the city in search of Debris crystals. These could be picked up and later used in battle over the most iconic and important locations in the city.
Directed by BluBlu x Motionverz
Client:
Debris
Production:
BluBlu x Motionverz
Creative Director:
Jacob Kurek
Executive Producer:
Karol Jarzynski
Art Director:
Jagoda Klaczynska
Head of Animation:
Milosz Kokocinski
Animation Director:
Karolina Specht
Storyboarding:
Jagoda Klaczynska
Design:
Jagoda Klaczynska, Karolina Specht, Weronika Harla
Animation/Modelling:
Michal Machowina, Miłosz Kokociński, Karolina Specht,
Bartosz Zarzycki, Tomasz Wyrabkiewicz
Music & Mix:
Andrzej Izdebski
SFX:
Andrzej Izdebski, Milosz Kokocinski
©2022 Motionverz